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Dav

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1,439 Contribuidor oldschool

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  1. E eu ja li lendas que foi devido aos clones na epoca NES e os de Mega Drive (como aquele lancado no Brasil que tinha ate mais opcoes que o Mega Drive modelo 1 da epoca) na Asia tinha muito clone de NES e conseguiram fazer de Mega (modelo 1 e 2 ) os clones utilizvam componentes genericos e que acabavam rodando praticamente todos os jogos e estes componentes eram encontrados com muita facilidade. A Nintendo prevendo essa possibilidade com o S Famicom e SNES pensou nisso quando foi projetando o videogame. agora se e verdade nao sei...
  2. Uma vez eu fui abrir a boca e falar que tinha arrumado um controle de PS2 na epoca dos originais com fio...pra que?comecou a aparecer... NUNCA MAIS FACO ISSO! Dava raiva na hora de fechar (por que qualquer mudanca milimetrica impedia o encaixe certo dos botoes) os piratas era ate pior...tenta arrumar controle beleza so os meus ou dos considerados.
  3. PROTESTO! vossa exelenciaS moderadores deste forum invoco o Argumentum ad hominem circustantiae . mas um dia eu vou conseguir . eu fiz esse topico em 2016 sobre dois jogos que nao foram lancados de uma placa de fliperama de quase 20 anos e so agora em 2020 acendeu fogo... e isso so por que pode sair para a Sega Dreamcast um videogame que nao e mais fabricado MAIS E O MAIS QUERIDO!A PEDRA FUNDAMENTAL!O PILAR MESTRE DESTE FORUM! Ele foi responsável ate pelas ventoinhas ou cooler que refrigeram os videogames hoje! sim sou foragido da moderacao mudei de nick e geralmente posto de madrugada quando esta todo mundo dormindo usando IP de paises que eu nem sei onde fica. Musica Tema das postagens:
  4. po eu alugava a fita multi jogos zerei ele vinha tambem sonic 1,rc pro am e flinstones.
  5. SEGA Forever, SEGA’s nostalgic social media machine, has dropped another retrospective pop-up video, this time focusing on the Golden Axe series. Golden Axe has had hits in both arcade and home console, ranging from hack and slash, to RPG and action adventure. Check out the video above and be on the lookout for more SEGA Forever retrospectives! http://segabits.com/blog/2020/11/27/sega-forever-swings-the-golden-axe-in-new-pop-up-retrospective-video/
  6. Strictly Limited Games will sell limited print Limited, Collector’s, and Ultra Collector’s physical editions of resurrected Westone Bit Entertainment arcade game Clockwork Aquario for PlayStation 4 and Switch, the distributor announced. Get the details below. Limited Edition (€29.99) – PlayStation 4, Switch Limited to 1,800 copies on PlayStation 4 and 3,500 copies on Switch. Clockwork Aquario game for PlayStation 4 or Switch Collector’s Edition (€69.99) – PlayStation 4, Switch Limited to 1,300 copies on PlayStation 4 and 2,500 copies on Switch. Clockwork Aquario game for PlayStation 4 or Switch PCB-Retro-Box Collector’s box with magnetic latch Hardcover art book Acrylic diorama Original soundtrack Remix soundtrack Arcade coin Character cards Large reversible poster Arcade sticker Arcade flyer Sticker sheet Ultra Collector’s Edition (€129.99) – PlayStation 4, Switch Limited to 499 copies on PlayStation 4 and 999 copies on Switch. Clockwork Aquario game for PlayStation 4 or Switch PCB-Retro-Box Collector’s box with magnetic latch Figurine Pin Shikishi Certificate of authenticity Hardcover art book Acrylic diorama Original soundtrack Remix soundtrack Arcade coin Character cards Large reversible poster Arcade sticker Arcade flyer Sticker sheet Clockwork Aquario is due out for PlayStation 4 and Switch in early 2021. Read more about the game here. https://www.gematsu.com/2020/11/clockwork-aquario-limited-print-physical-editions-announced
  7. "Project: EVE" is one of the company's representative lineups released in a showcase for the media last April, and is a console-based multi-platform action game aiming for high graphic quality and extreme action. ..  In the teaser video, we have released a scene where "Eve" fights against an unknown invader "Native" in order to regain the destroyed Earth. The intense battle scene was expressed with graphics of overwhelming quality comparable to live-action, and showed off the technical capabilities of SHIFT UP, which is one step further from the trailer that first appeared.  SHIFT UP operates its own studio for console games, including high-density 3D scanning systems and performance capture systems, and was developed with the goal of maximizing performance on various platforms including consoles. We are working on.  Representative Kim Hyung-tae said about this video release as follows.  "For users who are interested in'Project: EVE'and developers who are participating in the new challenge of SHIFT UP, I will release this video this time. We are planning to release a video of " Project: NIKKE " in the near future. We hope that you will continue to be interested in SHIFT UP, which continues to take on challenges one after another. "  For more information about "Project: EVE", please see the "Project: EVE" teaser site below. https://www.famitsu.com/news/202011/27210263.html
  8. Publisher Warner Bros. Interactive Entertainment and developer NetherRealm Studios have released the “Klassic MK Movie Skin Pack” for Mortal Kombat 11, which features new character skin variants that pay homage to the original Mortal Kombat film. It is priced at $5.99. The “Klassic MK Movie Skin Pack” features the voices and likenesses of three main actors from the 1995 movie, including Christopher Lambert as “Protector of Earthrealm Raiden,” Linden Ashby as “Hollywood Kombatant Johnny Cage,” and Bridgette Wilson-Sampras as “Island Bound Sonya Blade.” Mortal Kombat 11 is available now for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, PC via Steam, and Stadia. https://www.gematsu.com/2020/11/mortal-kombat-11-dlc-klassic-mk-movie-skin-pack-now-available
  9. esse e um dos GG que desconheco totalmente vi um video agora e cai com uma luva no Dreamcast no modo 4 player vi que saiu para PC XBOX e PS2 na epoca
  10. em tempo...dois animais acho que ja vi como meme
  11. teve um RPG que saiu que quando se trocava a roupa intima das personagens aumentava o status tinha novas magias essas coisas (nao joguei somente li a resenha desta opcao inedita)
  12. e que quando copiei e colei no google a frase " A galera atacando o interlocutor para invalidar o argumento. " apareceu aqui https://pt.wikipedia.org/wiki/Argumentum_ad_hominem entendo de qualquer forma peco licença aos colegiados presentes para ir ao banheiro lavar as maos e jantar invoco o argumentum ad rem e ad hu- manitatem sim ouve mudancas e ate um novo especial (nao curti) e tipo um soco forte concentrado(quando mais segura o botao) como o Ralf ganhou (este e golpe normal no caso) possivelmente devido ao clone kyo 97 estar e ter esse especial no jogo.
  13. "Astro City Mini" review. Let's play all 37 masterpiece arcade games. Introducing the main body functions such as save & load function About Astro City Mini body specifications  The Astro City Mini features a lever and buttons that imitate an LCD monitor and control panel. The power cable has a USB connection, so you can play anywhere as long as you have a USB port. The game screen is displayed on the LCD monitor, so you don't need a monitor. It doesn't feel like an arcade, but the playability and atmosphere are a bit like a game arcade. The left is Astro City Mini. The right is Mega Drive Mini  The screen ratio of the LCD monitor of the main unit is 4: 3, and if you connect it to a monitor etc. with the HDMI terminal, you can play with a screen ratio of 16: 9 and a resolution of 720p. When connected to a monitor, the main unit monitor is turned off and becomes a large controller.  The levers and buttons are made from the materials used for Astro City, so the feeling of pressing the buttons is exactly the same. The lever has a strong "tick feeling" when it is tilted, and it has a fairly solid operation feeling. Button layout  However, it is still small. Even if the buttons are small, there is no problem with the operation feeling. As for the lever, it is a little difficult to play because you have to operate it by pinching it rather than grasping it. If you want to play in earnest, it's best to buy a dedicated control pad or a dedicated arcade stick (sold separately).  By the way, when I connected another controller and arcade stick, it didn't work. Functions of Astro City Mini  When activated, the game selection screen appears, and all 37 recorded titles can be selected by moving the lever up and down. If you put the levers to the left and right, you can see some prepared screenshots. You can view screenshots with the left and right levers.  When you select a game, you can check the explanation of the game and the button layout. Select a new game and start the game. The button layout cannot be customized. Game start screen. If you use the state save function described later, you can start the game while loading the items at the bottom of the screen.  In the main unit settings, you can set the screen brightness and volume for playing on the main unit monitor from the language setting. The screen settings also have the ability to filter like Astro City's CRT monitor. Also, since the screen ratio is 16: 9 when a monitor is connected, it is possible to set a frame in the gap between the left and right. With a frame, it looks like this  Since the game is an arcade game, you can start by pressing the credit button (it feels like pressing the credit button will put a digital 100 yen into the housing). If you press the credit button and the start button at the same time, the game will be paused and the Astro City Mini menu screen will be displayed.  On this menu screen, you can reset the game, return to the main menu, and support the save & load function. You can save and load anywhere during the game, so use the save function when you want to interrupt. A play style such as aiming for one coin clear while cheating by save & load is also possible.  It's also nice that the shooting game has a continuous shooting button function in addition to the normal shot button. About recorded games  By the way, the following 37 titles are recorded in Astro City Mini. 1. " Virtua Fighter " 2. " Space Harrier " 3. " Rad Mobile " 4. " Dark Edge " 5. " Arabian Fight " 6. " Golden Ax " 7. " Golden Ax Death Adder's Revenge " 8. " Cotton " 9. " Thunder Force AC " 10. " Sonic Boom " 11. " Youth Scandal " 12. " Quartet 2 " 13. " Puyo Puyo " 14. " Puyo Puyo Dori " 15. " Scramble Spirits " 16. " Columns " 17. "Columns II " 18." stack Columns " 19." Flicky " 20." Ninja Princess " 21." Alex Kidd with Stella The Lost Stars " 22." SHINOBI Shinobi " 23." Shadow Dancer " 24." ESWAT: Cyber Police Ys watt " 25." crack down " 26." gain ground " 27." Bonanza Brothers " 28." Position setup are " 29." Wonder Boy " 30." Wonder Boy in monster land " 31." Wonder Boy III monster Leer " 32." fantasy zone" 33." Alien Storm " 34." Alien Syndrome " 35." Tanto are " 36." altered beast " 37." Dottorikun "  Let's pick up some titles and lightly convey their playability. Since the samples such as the control pad have not arrived, it is an impression using the control panel of the main body. "Virtua Fighter"  The gold standard of 3D fighting games. The game has a solid control panel and command input is relatively simple, so the operation feeling is perfect. When the button layout of the prior information was released, there was a voice among fans that "it is different from the button layout of the original" Virtua Fighter "", but A is punch, B is kick, D is guard, In the product version, it was firmly "Virtua placement", so the Virtua fighters can rest assured. "Rad Mobile"  Since the real thing is a hands-on housing, it is a game that is operated by steering, accelerator, and brake pedal, but in Astro City Mini, it is operated by levers and buttons. This is a little strange, but it's surprisingly easy to play. The steering bends at once when the lever is tilted, so it is a good idea to tilt the lever in small steps to adjust it on loose curves. Scramble Spirits"  Vertical scrolling shooter where the formation of a wingman is the key. Since the screen is projected more beautifully than the original Astro City, it is impressive that I was able to clearly enjoy the beauty of the dots. I enjoyed the detailed production that I didn't notice when I played in the arcade. Also, it has a rapid fire button, so it's quite easy to play. However, if you play with the LCD monitor of the main unit, it will be a vertical screen with a screen ratio of 4: 3, so it is quite difficult to see. "Gain ground" is also recommended for monitor connection. "Arabian Fight"  Of the four characters, Ramaya, one of the red ones, is a particularly popular belt scroll action. The operation is very simple, so I could play with the control panel of the main unit. Don't miss the beautiful animations. "Dark Edge"  Pseudo 3D fighting game. Even though it is difficult to operate guards, it is extremely difficult to operate with a mini-sized control panel. Many of the special moves require lever rotation, so if you want to play "Dark Edge" firmly, you should use an external controller. Playful Astro City Mini  By the way, to summarize with my impressions, the Astro City Mini has functions that firmly suppress the elements necessary for the mini hardware system, such as state save and high resolution support. Astro City itself looks perfect, so it's perfect as an interior. If you leave it on the demo screen of your favorite game, it will increase the feeling of a game center and is recommended.  However, it is a bit disappointing that many of the recorded game titles can be played even with the Mega Drive Mini, even though it is an arcade version. For example, I'm even wondering if one title in the "Columns" series was good. Of course, it is a good impression that some titles with a high premiere feeling such as "Dark Edge" and "Arabian Fight" are recorded (although it is a maniac existence). The author's honest feeling was that I wanted a title that would be a little more "oh". Even so, all 37 titles and volume are perfect. The game itself is a lineup that you can play to the fullest, so satisfaction is not low. Rather, thanks to actually touching it, I also enjoyed the play feel that I personally want to buy. We look forward to the release date on December 17, 2020. https://www.famitsu.com/news/202011/24209889.html
  14. acho que o kyo nao seria um bom exemplo motivo: ele foi totalmente modificado com o surgimento do iori seu rival com ele e necessario estar proximo do adversario para fazer os comandos (magias) que podem ser emendados com socos e chute ja o iori tem menos comandos assim (acho) e tem ataque a distancia. curioso voce citar isso do Kyo pois na 98 tem as duas versoes a 94 e 97 verdadeiro e no KOF 99 a versao 94 e 97 clones com golpes fatlando...isso faz parte da historia da 99 e explica por que o kyo 94 e selecionavel na 97. funfact meu: outra rivalidade no caso de ryu e ken notara que durante o passar dos jogos o ken tinha golpes cada vez mais usando as pernas e o ryu as maos os especiais se equiparavam.
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