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Dav

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Everything posted by Dav

  1. Legal mas poderiam ter colocado o HD Remix com as correções que foram feitas no Ultra /-: Sempre que lançam uma coletanea penso que possa vir um anuncio de jogo novo como o SFV Arcade ja foi anunciado acho que nao vem um Remix da serie Alpha
  2. Nunca ganhei video-game na epoca de Natal no mais era uma fita que eu pedia e ficava como presente de natal antecipado.
  3. Horizon Chase

    Horizon Chase Turbo, a followup to the smartphone-only Horizon Chase: World Tour, will launch for PlayStation 4 via the PlayStation Store and PC via Steam in spring 2018, developer Aquiris announced. The game, “a lovingly crafted throwback to the high-octane arcade racers of decades past,” is playable at PlayStation Experience 2017 in Anaheim, California this weekend. Here is a brief overview of the gaem, via Aquiris: Horizon Chase Turbo delivers neck-break speed, original gameplay, tight controls, new features and content designed specifically to highlight the nostalgic feel of classic racers on next-generation technology. The game marks a resurgence of couch co-op, where up to four players can compete in multiplayer campaigns, intense tournaments and endurance trials as they race around the globe. More details on game modes and locations will be announced in early 2018. https://gematsu.com/2017/12/horizon-chase-turbo-ps4-pc-launches-spring-2018
  4. Sony Interactive Entertainment announced MediEvil for PlayStation 4 during the PlayStation Experience 2017 opening celebration. The PlayStation 4 version of the game will be fully remastered in 4K resolution. Watch the announcement trailer below. https://gematsu.com/2017/12/medievil-remastered-announced-playstation-4
  5. Dreamcast: Leitor de DVD?

    E uma opçao a mais...mas particularmente prefiro a opçao HD ou Cartao de Memoria.
  6. Bandai Namco debuted the first gameplay trailer for Soulcalibur VI during the PlayStation Experience 2017 opening celebration. https://gematsu.com/2017/12/soulcalibur-vi-debut-gameplay-trailer
  7. Bandai Namco has announced Soulcalibur VI for PlayStation 4, Xbox One, and PC. It will launch in 2018. Watch the announcement trailer below https://gematsu.com/2017/12/soulcalibur-vi-announced-ps4-xbox-one-pc
  8. Following its announcement at The Game Awards 2017 last night, Bandai Namco has released the first details and screenshots of Soulcalibur VI. Get the information below. Fact Sheet About History hides away more than one truth… Soulcalibur VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original Soulcalibur to uncover hidden truths. The heroic battles transpire in a beautiful and fluid world, with eye-popping graphics and visual appeal. Soulcalibur VI tunes the battle, movement, and visual systems so players can execute visceral and dynamic attacks with ease. Soulcalibur VI marks a new era of the historic franchise and its legendary struggle between the mighty Soul Swords! Key Features Unreal Engine – For the first time in franchise history, beautiful and jaw-dropping 3D character models, visual effects and stages rendered in Unreal Engine. New Battle Mechanics – Read opponents’ attacks to execute a strategic Reversal Edge to land a counter attack while in guard. Multiple Fighting Styles – Choose from a worldly roster of warriors, each with their own deadly weapons, fighting styles and visual fl are. Dynamic Battles – Spectacular, high-speed battles featuring all-new battle mechanics taking gameplay to the next level. ■ Characters Mitsurugi Heishiro Gender: Male Origin: Bizen, Japan Height: 173cm Weight: 71kg Birthday: June 8 Blood Type: AB Weapon: Japanese Sword Weapon Name: Shishi-Oh Fighting Style: Shin Tenpu-Kosai-Ryu Kai Sophitia Alexandra Gender: Female Origin: Athens, Ottoman Empire Height: 169cm Weight: Unknown Birthday: March 12 Blood Type: B Weapon: Short Sword and Small Shield Weapon Name: Omega Sword & Elk Shield Fighting Style: Athenian Style Relationships: Achelous (Father), Nike (Mother), Cassandra (Younger Sister), and Lucius (Younger Brother) ■ New System: Reversal Edge In Soulcalibur VI, “Reversal Edge” is a new battle system that integrates both offense and defense. Once a Reversal Edge is activated, you can continuously defend against the opponent’s techniques to clash against each other and follow-up with powerful counterattacks based on the opponent’s actions. When a Reversal Edge hits, you can enjoy a powerful production like a scene from an action movie highlighted by a dynamic camera. View the screenshots at the gallery. https://gematsu.com/2017/12/soulcalibur-vi-first-details-screenshots
  9. Parece no trailer que ela voltou a ter o visual do primeiro,cabelo comprido legal.
  10. Sobre a parte dos quadrinhos a Tectoy fez uma postagem hoje: Sonic The Comic – A série oficial de HQs britânica com personagens da Sega! Como o nome já revela, a revista dava grande destaque ao ouriço azul, porém outros personagens de jogos clássicos também apareciam, como Streets of Rage, Kid Chameleon, Golden Axe, Shinobi, Ecco, Decap Attack, entre outros. Eram quatro histórias por edição (escritas e desenhadas por diferentes artistas), sendo que a primeira era sempre focada no Sonic e as demais em outros personagens da empresa http://blogtectoy.com.br/sonic-the-comic-a-serie-oficial-de-hqs-britanica-com-personagens-da-sega/
  11. STREET FIGHTER EX4

    Fighting EX Layer trailer teases Blair Dame Arika has released a short new trailer for Fighting EX Layer teasing Street Fighter EX Blair Dame as a playable character Blair Dame would be the eighth playable and second female character confirmed for the upcoming fighting game. Previously announced playable characters include Kairi, Shirase, Garuda, Skullomania, Darun Mister, Allen Snider, and Doctrine Dark. Fighting EX Layer is due out worldwide for PlayStation 4 in 2018. A beta test will begin on December 11 and run for two weeks. The game will also be playable at PlayStation Experience 2017 in Anaheim, California from December 9 to 10. Watch the trailer below. https://gematsu.com/2017/12/fighting-ex-layer-trailer-teases-blair-dame
  12. Seila viu daqui a pouco sai um Shield Station
  13. comecei a gostar dos jogos do Megaman no PS1 no caso o 8 e o X4 e jogavamos o japones depois peguei a versao traduzida para entender a historia bem feita a traduçao o que gostei do X6 (mesmo que o criador da serie diz que a historia termina no X5) foi que o Zero conversa com o Dr.Light nas capsulas tem bastante quotes interessantes. Tinha um Megaman que joguei que era 3 ou 4 cds no PS1 era somente animaçao e voce escolhia o caminho...tipo visual novel as batalhas contra algum chefe era em tela sem aparecer o Megaman. Nao acho esse jogo e lembro que ele era mostrado em um trailer do Rockman 8 alem do de corrida Battle and Chase (bem legal achei conheci via emulador nao achava o jogo para comprar) PS: Achei no Google lol coloquei algumas rockman animated game psx: Super Adventure Rockman (スーパーアドベンチャーロックマン) is an interactive-movie video game for the Sega Saturn and PlayStation in the original Mega Man series from Capcom. It was only released in Japan. Plot and gameplay The game is divided into three episodes. Dr. Wily has uncovered an ancient alien supercomputer "Ra Moon" hidden in the ruins of the Amazon, which he uses to revive his various Robot Masters from Mega Man 2 and Mega Man 3. The ruins are somehow capable of ceasing almost all the machinery and electricity in the world, also causing deleterious effects on robots by means of a crude and invasive microwave jamming frequency that suddenly spread after Ra Moon's activation. Roll is quickly affected, so Dr. Light immunizes Mega Man and his brothers, and sends them to stop Dr. Wily before it's too late. The game alternates between animated cut scenes, making decisions from a list of text options, and fighting in a first-person shooter mode https://en.wikipedia.org/wiki/Super_Adventure_Rockman
  14. Released in 1998, the New Mega Drive is an unusual Sega Mega Drive console sold only in South Korea. Aside from its aesthetics, what makes the console particularly unique is the fact that it was distributed not by Samsung, but by Seoul-based electronics company Nasun Zzangpo (aka Nasun Electronic Co. Ltd). Background Owing to tensions between Japan and Korea – which stemmed from the early 20th century and continued into the late 1990s – the only feasible way for Sega to market its products within South Korea was by licensing its consoles to Samsung. In place of the Sega Mega Drive, the country had the Samsung Super*Gam Boy and Super Aladdin Boy. This trend came to an end with the officially licensed South Korean release of the Sega Mega Drive II in 1997 and the release of Sega titles such (as Sonic Classics, seen in the above photo). Hardware Visually, the New Mega Drive is unlike any other Mega Drive release. The console is roughly the same size as the Mega Drive II/Genesis II (22cm x 20cm). Aside from the grey and orange ‘Sega 16bit Mega Drive’ lettering upon its lid, the New Mega Drive console is host to a further number of interesting details. On the bottom right of the console, ‘Powered by Sega’ is written in gold text. Directly opposite, is a Korean typeset and a logo containing the word ‘Elite’ – whether this is a reference to the manufacturer, or a particular technology contained within the console remains a complete mystery. Also incorporated on the top of the console is a red ‘on-off’ LED light and ‘squared-off’ cartridge slot, much like the configuration of its Japanese/Asian Mega Drive counterparts. The New Mega drive shares a number of similarities with the Genesis 3, most notable is the console's methods connectivity, which come in the form of RF and A/V outputs. Much like the Genesis 3, the New Mega Drive's motherboard contains a 315-6123 ASIC chip. Box contents The console includes an A/V cable, DC 9V power adaptor and instruction manual. It also comes packaged with a six-button control pad in a separate cardboard box. Although the packaging for the New Mega Drive's control pad illustrates a circa-1993 Sega-branded Japanese-configured pad, its contents reveals an accessory of an altogether different kind. In place of the ‘Sega’ wording, the New Mega Drive’s control pad displays a golden oval-shaped logo in with the letters ‘KMK’ at its centre. Moulded from a single piece of plastic, with a complete matte finish, the Nasun Zzangpo pad inherits nothing of the finesse of its Japanese counterpart Licensing Based on what little information exists on the New Mega Drive console, it is hard to ascertain whether or not the console is in fact licensed by Sega. Although its extensive use of Sega branding suggests otherwise, a notable typo on its box (computer video game 'sistem') and a poorly designed Sega logo also on its outer packaging do much to hinder the New Mega Drive's official status. To date, none of the New Mega Drive consoles examined have displayed a serial number or similar identifying sticker. Gallery https://segaretro.org/New_Mega_Drive OUTROS https://megabitesblog.wordpress.com/2014/07/19/the-korean-console-conundrum/ O 2 japones ou asiatico nao possui led como o modelo 3 em contra partida o modelo 2 a entrada de fitas nao apresenta dificuldade para qualquer regiao fisicamente.Ja no modelo 3 ela possui uma curvatura nos cantos que impede a entrada de fitas japonesas. Tinha o modelo 2 e transcodifiquei na autorizada da Tectoy ai parou de dar a mensagem em algumas fitas "este e jogo somente pode ser usado em..."
  15. o X7 e X8 ficaram no PS2 e no PC acho Terminei o X7 por gostar da serie por que o jogo nao gostei,o X8 cheguei ao final mas nao zerei /-:
  16. Curiosa essa label da fita do Sonic 1 no Mega Drive e esse poster do menino e do disco-voador me lembrou uma cena da parte final do filme Contatos Imediatos do Terceiro Grau do Spielberg
  17. Esses dias descobri que a caixinha RF que tenho aqui possa ser desta versao do Coleco
  18. Game developers are rarely able to showcase their efforts in video game preservation. Publisher and developer regulations may prohibit this material be preserved for future generations to learn and understand from to avoid competition and protect resources. In a rare opportunity developers may uncover unreleased materials they held in their personal collection. Some recent examples include prototypes of games such as the Super Nintendo version of Rayman discovered by series creator Michel Ancel or Twelve Tales Conker 64 dug up from Rare’s archives. Recently Traveller’s Tales founder, Jon Burton, has pulled out pitch videos and prototypes of his company’s earlier efforts on his YouTube channel GameHut. The most recent videos at the time of this writing the first known prototype of Sonic R for SEGA Saturn shown off to SEGA as well as prototype footage of Mickey Mania 2 running on Mega Drive hardware. As described in the video the footage captured using an emulator that demonstrates the earliest content implemented into the game. The basic layout of Resort Island is there along with a 3D Sonic model that is able to run around the track, basic AI opponents and collision. No animation, no laps, just a very early in-progress version of the game. Jon also provides other trivia and insight for the game’s development along with a side-by-side comparison of the retail version of Sonic R on the Saturn. Another recent video features prototype footage of a sequel to Mickey Mania originally released for the Mega Drive/Genesis and an enhanced version for the Mega CD. The aim was to make platformer levels from more classic Mickey Mouse cartoons. This prototype features a level loosely referencing the 1934 cartoon “Two Gun Mickey.” The marble mechanic now took advantage of physics and played a more prominent role in puzzle solving. Players can set off TNT crates and ricochet marbles off of walls and other surfaces that can work for or against Mickey. Traveler’s Tales ultimately decided to focus efforts on the Toy Story video game which ultimately put an end to Mickey’s platforming adventure. Jon may have other prototypes of other classic SEGA titles. While it does not seem that this material will become available for the public to download, he encourages people to subscribe to the channel as he is uploading more videos that features developer insight and other trivia as soon as he is able to put up more content. You can check out other known pre release versions of Sonic R on Sonic Retro’s information page as well as the information page of the original Mickey Mania on SEGA Retro. Sonic R Prototype Video Mickey Mania 2 Prototype Video GameHut YouTube Channel Sonic R Information Page on Sonic Retro Mickey Mania Information Page on SEGA Retro http://segabits.com/blog/2017/09/06/travellers-tales-founder-uncovers-sonic-r-mickey-mania-2-prototypes/
  19. Sonic R teve seu início como um jogo de Fórmula 1 O dono da Traveller’s Tales, Jon Burton, postou outro vídeo mostrando suas descobertas em versão iniciais do Sonic R, e desta vez ele mostrou que arquivos de carros de F1 estavam ocultos em builds iniciais do jogo, revelando que as origens do Sonic R foram como um jogo de Fórmula 1. Confiram: http://www.powersonic.com.br/sonic-r-teve-seu-inicio-como-um-jogo-de-formula-1/
  20. Street Fighter V: Arcade Edition details Arcade Mode Journey through six main Street Fighter titles. Capcom has shared new information and screenshots on the new “Arcade Mode” being added with the upcoming release of Street Fighter V: Arcade Edition. Get the details below About Arcade Mode Street Fighter made its impact in arcades everywhere when it first arrived on the scene, featuring Ryu and Ken as the only playable characters. Since then, over 60 characters have been introduced to the series hailing from all corners of Earth, each with their own backgrounds and reasons for fighting. In Street Fighter V: Arcade Edition, you’ll be able to journey through six different paths, which represent each main title, to witness unique character endings that commemorates 30 years of Street Fighter. Upon selecting Arcade on the main menu, you’ll be prompted to select which path to choose along with how many battles to expect. The available paths are Street Fighter, Street Fighter II, Street Fighter Alpha, Street Fighter III, Street Fighter IV, and Street Fighter V. You can also customize how many total rounds and the difficulty before starting. Each path stays true to the characters present in the respective series. For example, you can only select Ryu, Ken, Chun-Li, Akuma, Laura, Urien, Alex, Kolin, and Ibuki in Street Fighter III’s Arcade path – Sean is represented through Laura while Kolin appears briefly in Gill’s intro. You’ll find that after every battle, you have a choice on who to fight next, opening up the possibilities of a higher score if you’re confident in defeating the more difficult match ahead of you. Each month, Arcade Mode points are added up, and the player with the highest score will gain a unique Title! In some paths, the Bonus Stage, which first appeared in the original Street Fighter, will be available where you’ll be tasked with breaking 20 barrels as they plummet into the center of the screen from conveyor belts above. You’ll have “help” from a computer-controlled character who will keep the barrels in the center using his own move set. Breaking all 20 won’t be a walk in the park, so be prepared to figure out what moves work best! There’s no Arcade Mode without the endings! In Street Fighter V: Arcade Edition, there are over 200 different endings featuring gorgeous illustrations from various artists. You can head into the Gallery to find out the unlock condition for each ending. They range from simply completing a path to getting a “Perfect” on the bonus stage. Can you unlock them all? https://gematsu.com/2017/12/street-fighter-v-arcade-edition-details-arcade-mode
  21. GOTY 2018

    Vejo o pessoal falando deste jogo ele e baseado em um anime ou inverso?
  22. artworks telas do jogo https://gematsu.com/gallery/mega-man-11/december-4-2017/
  23. Poxa que da hora pelo video esse 11 esta bem legal fico agora imaginando se ele vai fazer a conexão com a serie X e era assim que gostaria que o Megaman 9 e 10 fosse feito. Tambem curti a coletanea da serie X finalmente vou zerar o X8 quem sabe em PTBR. Algo que notei no video e que uma das habilidades conseguida de algum chefe muda nao somente a cor mas o visual do Megaman,o capacete e a buster.No modo normal parece que acrescentaram um tiro concentrado especial que junta as 3 engrenagens abaixo na barra de vida. Aqui mostra os jogos dele ate os spinoffs
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