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*ka

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*ka last won the day on September 22 2017

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  1. v07: https://github.com/RedGuyyyy/sd2snes/releases/download/gsu_v07/sd2snes_gsu_v07.zip Fixed ram timing for more ram chips with worse timing by adding additional fpga clock. Fixed menu config save bug with gsu speed option. If you've had problems with it not running at all give this version a try.
  2. RedGuy - Hoje às 16:05 https://github.com/RedGuyyyy/sd2snes/releases/download/gsu_v06/sd2snes_gsu_v06.zip Changed synchronization of ron/ran to be aligned with cycle end. Added gsu menu speed option.
  3. Postado no https://discordapp.com For people having trouble with 03-05 please try 02. Here is the latest fix on top of v05: https://cdn.discordapp.com/attachments/430550791552630800/434905185643659275/fpga_gsu.bit
  4. v0.5 Changed save to sd to only operate when it detects a carttype that has saveram. Fixed sram init bug. Reverted cache invalidation change. Looks like it's not the cause of problems. https://github.com/RedGuyyyy/sd2snes/releases/download/gsu_v05/sd2snes_gsu_v05.zip
  5. Essa marmita é bem vinda, ainda mais que eu não joguei o shenmue na época, e o mesmo não funciona no dreamshell, logo comprarei a versão do steam.
  6. Duvidas Super UFO

    Mas mesmo assim, eles não são o mesmo preço, pois se o cara compra aqui é porque ele não tem cartão internecional para comprar lá fora, e eles aqui não serão o mesmo preço, e que possui cartão internacional e comprar lá fora ocorrerá o mesmo, ele não não serão o mesmo preço. Eu acho que não é valido comparar o preço do ufo e do ever aqui no BR e, do sd2snes na china e comparar o preço de produtos diferentes em regiões diferentes. Tu terias que ser mais especifico, o valor que é pago em um ufo e um ever no Brasil, é o mesmo valor que se paga em um sd2snes na china. Da forma que você havia dito da a entender que o sd2snes, ufo e, ever são o mesmo preço, mas não são. Primeiro tu dizes isso. E agora vens fazer uma pergunta para o pessoal, tu só podes estar de brincadeira, xingas o povo e depois vens perguntar.
  7. Duvidas Super UFO

    Só se for aqui no br, pois o super ufo e, super everdrive china, são mais baratos sd2snes china lá fora http://www.jackdiy.cn/
  8. https://github.com/RedGuyyyy/sd2snes/releases/download/gsu_v04/sd2snes_gsu_v04.zip V 0.4 Fixed CBR write/cache flush bug. Fixed potential PBR write bug. I think I introduced a bug in v03 when trying to fix another bug in v02. This is the attempt to fix that, although, I can't test it because it works for me with both versions. If someone had a working v02, but it stopped working in v03 give this one a try. If it still doesn't work then try the fpga_gsu.bit from v02 and see if that works. Also, you may have to delete your save files for yoshi's island from v02 and older. They may have gotten corrupted by v01 and v02.
  9. Saiu a versão 0.3 Link da 0.3 https://github.com/RedGuyyyy/sd2snes/releases/download/gsu_v03/sd2snes_gsu_v03.zip Fixed bug with how save ram size is detected. Should fix most (all?) startup problems for games and some graphical glitches. Fixed icache invalidation bug. Added periodic saving back in. Saves are now backed up every few seconds. I'm hoping this fixes all startup problems and some of the graphic glitch problems. I was basically reading out of the psram before the game was loaded to figure out how big the cartridge ram should be. So that either took the last game's value (which is why loading it twice seemed to fix it) or some random value if the psram loses power. The cache bug fix seems to improve the speed of doom a little, but it may just be my imagination. Saves should now work thanks to fixing the first bug. They get backed up every few seconds and not when you actually save. So don't turn off the console the instance you think the data is saved. This is the standard way the sd2snes works, but it's in a special mode where it saves every few seconds rather than immediately when it detects something is changed in the game. There was also a bug fixed in the voxel demo. http://krikzz.com/forum/index.php?topic=7451.msg58272#msg58272
  10. Aqui eu tenho um transformador mais velho do que eu, ele era utilizado no intellivision II do meu pai, e a saída dele vária de 105 ~ 107,5 v, pelo que eu vi com meu multímetro, ele varia pois dependo do valor da entrada, pois as vezes a tensão de entrada está um pouco mais baixa, no meu caso eu acho 5v ou 7v a mais não deve prejudicar a fonte.
  11. Saiu a versão 0.2 http://krikzz.com/forum/index.php?topic=7451.msg58084#msg58084 Give this version a try. I fixed the doom graphics glitch bug which may have also fixed stunt race fx and the startup crash. You can turn the in-game hooks back on, but they are now temporarily disabled in gsu games. I still need to fix that bug. Fixed doom graphical glitch. Fixed in-game hooks by temporarily disabling with gsu games. Fixed save problem with non-gsu games. https://github.com/RedGuyyyy/sd2snes/releases/download/gsu_v02/sd2snes_gsu_v02.zip https://github.com/RedGuyyyy/sd2snes/releases/tag/gsu_v02
  12. Qual seu último jogo retro zerado?

    No super nintendo via sd2snes, eu terminei no normal, terminei só para testar o fw beta que suporta o fx.
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