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Rock n Roll Racing Hack v15 + SegaCD via everdriveMD


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Tava jogando aqui com a trilha sonora em MP3, com as músicas adicionais e tudo

Putz que trabalho excelente, a dificuldade fica muito boa com 6 na pista, os powerups adicionais e a nova inteligência

Tá saindo cada coisa foda da scene ultimamente q fica difícil acompanhar tudo

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Pepoles, ontem em conversa com o Road ele me passou a rom do Hack v15 do RnR para MegaDrive e nos features temos(em spoiler pois é muito texto ) : como todos sabem, quando o Larry fala a m

coveirando saiu uma versao nova do hack, a v16 tem muita coisa nova: ================================== Rock n 'Roll Racing Hack V16. ======================================BAS

Mega superior!

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  • 3 weeks later...
Em 12/02/2020 at 12:08, road warrior disse:

Testei bastante o V16, está ótimo, arrumaram até as telas do carros extras (uma anexo) deixaram o game um pouco mais fácil (o v15 é OSSO!!!) e o modo 1 player + 2 i.a. ficou show, pois como são 6 na pista fica tipo 3 contra 3.

Belíssimo hack! :xuxa: :entorna:

WhatsApp Image 2020-02-12 at 12.01.36.jpeg

MOOSKLE CAR, uh?

fui jogar o rrrv16 e a coisa ta linda mesmo... joguei 3x3 com tela cheia, que delicia

os efeitos de zoom e rotacao by segacd tb deram um toque

fui testar o jogo ontem e aconteceu algo curioso, q comentei com o zoiao no whatsapp e posto aki tb:

"quase morri do corassaum ontem...
fui testar o rocknroll racing hack v16 com o sega cd e dar um brinks...
ae liguei o T q tem as 3 fontes  (mega, segacd, 32x) e q liga a tv tb...
coloquei a rom no mega everdrive, joguei 16 corridas, o jogo ta otimo e talz...
ae fui dar um tempo e resolvi colocar o bad apple demo pra rodar...
entrou, comecou, videozinho, musikinha...  e de repente uma mensagem na tela "ILLEGAL INSTRUCTION!"
O.O
desliguei... liguei... nao bootava mais nada...
nem everdrive, nem jogo, nem porra nenhuma...
tava quase chorando, lol
qdo me lembrei do detalhe: aparelhos velhos, fontes velhas, fontes fudidas...
peguei o multimetro, nao deu outra... as 3 fontes dando uns 15 volts ao inves dos 9, que seria o correto...
peguei uma fonte multivoltagem, coloquei em 9 volts, liguei no mega, voltou a funcionar de boas...
mas quase me caguei
xD
vou tentar arrumar as fontes (provavelmente eh capacitor zoado) e se nao der, vou ter q comprar outras 3 <o>"

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  • 2 weeks later...
Em 23/01/2020 at 11:25, burn disse:

coveirando

saiu uma versao nova do hack, a v16

tem muita coisa nova:

================================== Rock n 'Roll Racing Hack V16. ======================================


BASIC:
+ Up to six cars in the race instead of four.
+ Many new types of vehicles and weapons.
+ New 'upgrades' for cars, different depending on the machines.
+ 208 new tracks. :xuxa:
+ Added new playable characters and a selection of bosses. New character bonuses + armor + weapons.
+ Six new planets.
+ Significant AI improvement.
+ Increased number of colors. Much closer to the SNES version.

+ Multiplayer (online) for 3 (co-op passage) and 4/5/6 (tournament-competition) players.
+ On the network, you can play with a full screen for everyone.
+ New game modes NewGame:
  1 + 1AI, 1 + 2AI, 2 + 1AI (a game with pumping an ally bot) - walkthrough.
  2 P.Duel (2-on-1 game) - tournament.
  3 Player (over the network) - walkthrough.
  Modes 4 and more Player - multiplayer over the network - tournament.

+ 3 languages: English + Russian + Portuguese.
+ New music (moved from Spiderman & Venom - Maximum Carnage).
+ Ability to play with an audio disc (the so-called SegaCD mode1) or mp3 (mednafen_doomday).

GRAPHICS:
+ The number of colors in the race and the menu has been increased - the graphics of weapons are close to SNES.
+ Cars: improved graphics (+ gray tint), animation of wheels in 3 frames, as on SNES.
+ Improved planet graphics - closer to SNES. It may snow at the NWO.
+ Added a selection of many new palettes (colors) for cars, yellow and red colors are changed closer to SNES.
+ Added mini-explosion when bullets hit, partly like on SNES.
+ Big planet on the menu and spinning like SNES.
+ Improved title screen graphics - increased number of colors (closer to SNES).
+ Support for split-screen with increased resolution on the emulator "Mednafen_Doomday_Edition" ** 2 (see below).
+ Added image of the current planet in the menu (as in the SNES version).
+ Flight to a new planet - rotation and scaling of a large planet, like SNES (only with SEGA-CD).

SOUND:
+ Larry plays simultaneously with the music.
+ Additional voice-over larry (as on SNES'e).
+ "Mednafen_Doomday_Edition" play mp3 music - create a bgm folder in the folder with rum, and put tracks 1.mp3, 2.mp3, etc. there

AI:
+ Completely new. Four difficulty levels.
+ Targeted shooting in all directions, taking into account allies.
+ Skillful cornering obliquely, depending on the mode.
+ More skillful use of mines, spikes, nitro, etc.   
+ Able to use bullet jumping. 
+ Can turn around and shell laggards.
+ Tries to go round mines and also 'reverse' arrows.
+ Improved determination of the direction where to go.

IMPROVEMENTS:
+ Optimization - the game runs smoothly (in the original it slows down a bit
with a large number of particles and scroll).
+ Maximum / speed of scrolling after departure for the track - 1.5 times faster than the original.
+ At the end of the game, it shows real records of the player’s progress, but not invented as in the original.
+ More accurate life bar (render), as well as three different colors, depending on% hp.
+ Improved management, with a smooth turn in all directions - like on SNES (can be turned off).
+ The 'UP' button works like the 'Mode'.
+ Ability to disable jump / nitro from double-clicking 'B'.
+ Stats of attack bonuses and deaths.
+ In vs.mode, the division now alternates through the race (since bots have different machines in 'A').
+ In vs.mode in the options you can select the track.
+ Respawn on rotary blocks in places close to direct blocks - diagonally so as not to crash into the side.

FIXES:
+ There is no longer a bug with shifting the background at high speed.
+ Fixed the direction of shots when jumping from the position of “vertically down” (it was mirrored to the other side).
+ Max. the amount of money stored in the password is 999, with an excess, they are no longer lost due to the password.
+ Fixed bug of position calculation if you cut the penultimate checkpoint.
+ Fixed collision bug of the original - the loss of control timer was applied not to the attacked, but by the player’s number.
+ Fixed a bug with collisions of cars that occurred when the vehicle speed was negative.
+ Fixed a problem in physics when the car, falling to the very edge of the springboard, immediately fell down on the next empty block.
+ Improving the construction of the background of the planets - on blocks after voids (for example, a springboard with 2 abysses) there are now props,
  and not cropped tiles (it was especially noticeable on new mojave, nho, inferno).
+ Fixed a bug with graphics on New Mojave (there was sand instead of props in some places).
+ fixed when object tiles (mines, oils) during their installation were not updated on the extreme rows of the background.
+ The palette update has been fixed - there are no artifacts on the 'borders' of the screen on the hardware.

FIXES of bugs of the md version:
+ Nitro, now as on SNES.
+ Build the background of the planet Bogmire.
+ Miscalculation of heights of bullets.
+ Visual bug with the wreckage of cars.
+ Fixed planet palettes in the menu. The colors of the players' planets now correspond to the SNES version (different from the colors of the boss planets).

BALANCE:
+ Some new kinds of planetary objects.
+ A new object (power-up) on the track is a weapon box.
+ Recovery now gives a couple of seconds to avoid attacks.
+ Oil Marauder / Dirt Devil - now disappears when hitting it.
+ Character bonus +1 acceleration is more effective.
+ Jumping / suspension upgrade increased efficiency at high levels, additionally gives resistance to bullet tosses.
+ Aerial jump is possible, but no more than 1 time in a row, the minimum height from which you can jump increases depending on the total level of jumping.
  (for marauder / dirt devil this is only possible on characters with +1 jumping).
+ The width of the track is slightly increased - the right and lower sides of straight blocks.
+ Respawn time decreases slightly with subsequent planets, and depending on the current location. 
+ Changed prices for car upgrades. Different depending on the machines.
+ K.os.skatterpack - when opened, 1 min less.
+ Attacks bonus is now given for the ram.
+ Sundog's - damage is doubled if you have not yet entered the stage of self-guidance.
+ Passage - now the points when playing together are shared.
+ Added track upgrade for Battle Trak.
+ Engine upgrades give more acceleration.
+ when using nitro, catch-up is taken into account (except for slides).
+ Now if the speed is the same, then no one takes damage when ramming.
+ Bullets do not fly through the enemy when shooting at point blank range.
+ More precise bullet positioning on slides.
+ New secrets.

 

tem tudo aqui, inclusive a rom ja com o patch no dir RRR Hack v16

https://yadi.sk/d/baF2XBl-3R8YDT

Qual OST que baixa pra poder gravar no CD e rodar no CDX? O CUE ta configurado com qual delas? KD TUTORIAL/

Edited by Aldighieri
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Em 17/02/2020 at 11:28, lantis disse:

MOOSKLE CAR, uh?

fui jogar o rrrv16 e a coisa ta linda mesmo... joguei 3x3 com tela cheia, que delicia

os efeitos de zoom e rotacao by segacd tb deram um toque

fui testar o jogo ontem e aconteceu algo curioso, q comentei com o zoiao no whatsapp e posto aki tb:

"quase morri do corassaum ontem...
fui testar o rocknroll racing hack v16 com o sega cd e dar um brinks...
ae liguei o T q tem as 3 fontes  (mega, segacd, 32x) e q liga a tv tb...
coloquei a rom no mega everdrive, joguei 16 corridas, o jogo ta otimo e talz...
ae fui dar um tempo e resolvi colocar o bad apple demo pra rodar...
entrou, comecou, videozinho, musikinha...  e de repente uma mensagem na tela "ILLEGAL INSTRUCTION!"
O.O
desliguei... liguei... nao bootava mais nada...
nem everdrive, nem jogo, nem porra nenhuma...
tava quase chorando, lol
qdo me lembrei do detalhe: aparelhos velhos, fontes velhas, fontes fudidas...
peguei o multimetro, nao deu outra... as 3 fontes dando uns 15 volts ao inves dos 9, que seria o correto...
peguei uma fonte multivoltagem, coloquei em 9 volts, liguei no mega, voltou a funcionar de boas...
mas quase me caguei
xD
vou tentar arrumar as fontes (provavelmente eh capacitor zoado) e se nao der, vou ter q comprar outras 3 <o>"

É aí? No que deu? 

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11 horas atrás, Aldighieri disse:

Qual OST que baixa pra poder gravar no CD e rodar no CDX? O CUE ta configurado com qual delas? KD TUTORIAL/

eu nao gravei cd, estou usando a trilha sonora do diretorio que tem escrito OST_SNES-ogg_(retroarch) e usando nele (core genesis plus gx

vc coloca os arquivos da trilha (no caso da do retroarch, .ogg), o zip do jogo e o .cue (os dois com o mesmo nome), no mesmo diretorio e roda o jogo dali

 

mas com certeza tem tutorial pra gravar o cd e rodar no hard real, se vc procurar

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3 horas atrás, burn disse:

eu nao gravei cd, estou usando a trilha sonora do diretorio que tem escrito OST_SNES-ogg_(retroarch) e usando nele (core genesis plus gx

vc coloca os arquivos da trilha (no caso da do retroarch, .ogg), o zip do jogo e o .cue (os dois com o mesmo nome), no mesmo diretorio e roda o jogo dali

 

mas com certeza tem tutorial pra gravar o cd e rodar no hard real, se vc procurar

Até agora só consegui fazer um esquema assim para Pier Solar no Emulador de MG para xiboca.
A rom normal com OST de CD. Para RRR tem algum esquema diferente ou eu é que estou errando mesmo?

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eu nao sei te falar, nao coloquei na xiboca nem fiz o q vc disse do pier solar

talvez seja igual, afinal a base do processo é a mesma

de uma olhada no .cue , talvez tenha algo errado la

e talvez vc tenha q pegar a trilha em mp3, ja q eu acho q so o retroarch lê .ogg

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Em 28/02/2020 at 21:17, E182 disse:

É aí? No que deu? 

fiz a fonte pros 3 aparelhos:

1 - fonte 9v 4a

2 - 3 diodos pra nao dar retorno de tensao

3 - ??????

4 - profit!

Edited by lantis
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Em 17/02/2020 at 11:28, lantis disse:

MOOSKLE CAR, uh?

fui jogar o rrrv16 e a coisa ta linda mesmo... joguei 3x3 com tela cheia, que delicia

os efeitos de zoom e rotacao by segacd tb deram um toque

fui testar o jogo ontem e aconteceu algo curioso, q comentei com o zoiao no whatsapp e posto aki tb:

"quase morri do corassaum ontem...
fui testar o rocknroll racing hack v16 com o sega cd e dar um brinks...
ae liguei o T q tem as 3 fontes  (mega, segacd, 32x) e q liga a tv tb...
coloquei a rom no mega everdrive, joguei 16 corridas, o jogo ta otimo e talz...
ae fui dar um tempo e resolvi colocar o bad apple demo pra rodar...
entrou, comecou, videozinho, musikinha...  e de repente uma mensagem na tela "ILLEGAL INSTRUCTION!"
O.O
desliguei... liguei... nao bootava mais nada...
nem everdrive, nem jogo, nem porra nenhuma...
tava quase chorando, lol
qdo me lembrei do detalhe: aparelhos velhos, fontes velhas, fontes fudidas...
peguei o multimetro, nao deu outra... as 3 fontes dando uns 15 volts ao inves dos 9, que seria o correto...
peguei uma fonte multivoltagem, coloquei em 9 volts, liguei no mega, voltou a funcionar de boas...
mas quase me caguei
xD
vou tentar arrumar as fontes (provavelmente eh capacitor zoado) e se nao der, vou ter q comprar outras 3 <o>"

tenho fontes a venda...

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