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The History Of Sonic The Hedgehog At The Arcade

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The History Of Sonic The Hedgehog At The Arcade

 
The History Of Sonic The Hedgehog At The Arcade

June 23rd and that marks a milestone in video gaming as one of the most popular game mascots turns 25 years old. That would be Sega’s speedy blue fuzzball, Sonic The Hedgehog. To celebrate the anniversary, let’s take a look at the various appearances of the beloved character in the arcade space (Sega’s real playground).

 

 

Sonic (Hearts) Arcades

Rad Mobile (1990) – Throwing a little wrench into the mix is the actual first appearance of Sonic in a video game but since he was just a car accessory and not a primary element to the game, the anniversary sticks with the official release of Sonic on the Sega Genesis/MegaDrive. Rad Mobile was noteworthy for other reasons as well – it was Sega’s first step into 32-bit based hardware and the game cabinet was closer to a simulator ala Hard Drivin’.

radsonic

Waku Waku Sonic Patrol Car (1991) – A lot of kiddie rides are fairly lame but Sega gave a couple of them Sonic level upgrades with this and the following title. Granted, the games are still basic since the target audience was small children (that said, as this video shows, adults could fit into the ride):

Segasonic Cosmo Fighter Galaxy Patrol (1991) – For the second kiddie ride to star the mascot, they went a little more exciting as you play a vertical scrolling shooter. Sonic pilots a spacecraft that could not only shoot but punch enemies into oblivion. Its no Raiden but it still fits the bill:

Sonic The Hedgehog 1 & 2 (1991/1993) – Thanks to Sega’s own answer to the popular PlayChoice-10 known as the Mega Tech (also the Mega Play, which featured fewer cartridge slots) arcade patrons could experience Sonic The Hedgehog without owning the home console. Mega Tech’s are rare depending on the region however, the cabinet never attaining the same level of popularity as Nintendo’s solution at the time.

1073691637.jpg

UNRELEASED: Segasonic Bros. (circa 1992) – A recent discovery showed that a puzzle game based on the Segasonic idea was in the works and by Bubble Bobble creator Fukio Mitsuji. The game didn’t test very well so ended up in the dustbin; fortunately it was

segasonicbros2

Segasonic The Hedgehog (1993) – The release of Sonic The Hedgehog was a huge boon to Sega on the home side and since they were a major player in arcades as well, it made sense to give Sonic his own arcade outing. This brought us the unique Segasonic The Hedgehog title which featured more detailed, isometric graphics running on their 32-bit System 32 hardware. Using trackballs to control the action, it also had support for 3 player co-op, where additional players could be the little known characters Ray and/or Mighty.

segasonic.png

Segasonic Popcorn Shop (1993) – Sonic worked when combined to sell a kiddie ride so why not an interactive popcorn vendor? That’s right – play an arcade game where Robotnik is trying to steal your popcorn; end up getting real popcorn from it. This used a special hand-crank controller for the game portion of it.

segapopcorn

Sonic The Fighters / Championship (1996) – After the Segasonic line was given some time to breath on the market, Sega decided to take the character in a different direction – down the road of a 3D fighter. The company was well known for Virtua Fighter so one can see the sense out of putting your iconic mascot into such a game. That said, this one was never held in high regard by the market.

25iyf5c.png

 

Sonic & Sega All-Stars Racing Arcade (2011) – After Sonic Championship failed to ignite sales, Sonic took a long hiatus from the arcade market, apart from occasional cameos. That would change 15 years later when he once again became the star of an arcade title, this time a casual racing game based on a port of a home console release. There were some differences between ports in terms of performance and a few pieces of content, otherwise it stood out for the color-changing cabinet design and the option to include a ticket dispenser.

EAG2011 - Sonic racing

Sonic Athletics (2013) – If you haven’t heard of this one before then no worries – as an attraction for the Tokyo Joypolis, it was never developed to be a wide arcade release. It is interesting in that it seems to have set the stage for the recent Mario & Sonic Olympics game we’ll get into in a moment.

sonicathletics

Sonic Dash Extreme (2015) – Arriving at games which are currently being sold and manufactured, Sega has gladly been making use of the Sonic image an character across several games. That includes redemption pieces like Sonic Blast Ball; air hockey tables; basketball games and a videmption game based upon a mobile endless runner title that is more commonly known as Sonic Dash. The ‘Exteme’ arcade build kicks it up a few notches by offering a huge 55″ screen and a unique, oversized D-pad controller. While this can be set to “Amusement Mode” so it plays like a regular arcade game without tickets, I’m not aware of any locations out there that use the setting.

Sonic Dash 55 Cabinet

Mario & Sonic At The Rio 2016 Olympic Games Arcade Edition (2016) – The most recent hedgehog appearance to arcades just arrived a few weeks ago as Sega Amusements began shipping this title to venues worldwide. Taking a vibe from the old Track & Field games, this Sonic game has the most unique control scheme out of all the titles mentioned here, providing exergaming entertainment based on some of the most recognizable video game characters around. The game is available in 2-player and 4-player editions, both sporting vertically mounted 55″ screens but the 4 player version comes with an additional display above each cabinet and a camera system. As such it works better for tournament style play.

MSR Cabinet 2p

The most surprising exclusion of character in the arcade space is the lack of an official Sonic-themed pinball machine. This is surprising because of pinball levels found in some of the home games or Sonic Spinball itself and the fact that Sega used to have pinball divisions.

Creditos: http://arcadeheroes.com/2016/06/23/history-sonic-hedgehog-arcade/

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Esse esquema do Sonic Racing no estilo Daytona USA ficou muito legal.  O jogo foi feito pra ser jogado assim. :)

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43 minutos atrás, dreamcups disse:

"Segasonic Bros..."

:=:

Sim e ....acho que usaram essa ideia no Sonic Color no multiplayer tem o Sonic Azul e Vermelho, e curti esse de navinha

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segasonic bros, esse foi a primeira vez q vi na internet algo sobre

falando nisso, talvez alguns de vcs ja saibam mas ontem eu vi sobre um jogo da DICE (a do battlefield/battlefront) para o mega que foi cancelado em 94. Ele ja estava terminado e ninguem sabe porque cancelaram, este aqui:

procurei rom em tudo quanto é canto e nada ainda.

é tipo turrican mas o personagem esta sempre naquele modo de raio congelante do turrican, ou seja, ele pode atirar para qualquer direcao, parecido com que o mecha do cybernator faz

digamos que se fosse controlado por um teclado e mouse, o jogo seria um abuse melhor. as musicas me pareceram as do jesper kyd para o mega (subterrania/red zone/batman & robin)

 

 

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vendo novamente o video, eu acho q ele nao fica todo o tempo no modo "raio congelante do turrican", todas as vezes que usa, o personagem pára.

entao o modo é igual, so que ao inves de congelar, ele rotaciona o proprio tiro.

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delete

Edited by Dav
post duplo acho que foi da conexao aqui

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Em 01/08/2016 at 2:06 PM, burn disse:

segasonic bros, esse foi a primeira vez q vi na internet algo sobre

falando nisso, talvez alguns de vcs ja saibam mas ontem eu vi sobre um jogo da DICE (a do battlefield/battlefront) para o mega que foi cancelado em 94. Ele ja estava terminado e ninguem sabe porque cancelaram, este aqui:

procurei rom em tudo quanto é canto e nada ainda.

é tipo turrican mas o personagem esta sempre naquele modo de raio congelante do turrican, ou seja, ele pode atirar para qualquer direcao, parecido com que o mecha do cybernator faz

digamos que se fosse controlado por um teclado e mouse, o jogo seria um abuse melhor. as musicas me pareceram as do jesper kyd para o mega (subterrania/red zone/batman & robin)

 

 

vi o video antes de ler seu comentario, e quando escutei as musicas, me veio Subterrania na cabeça...

Jogo muito bem feito, uma pena nunca ter visto a luz do lancamento :(

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Rare SegaSonic Bros. arcade prototype to be playable at California Extreme this weekend

segasonic-bros-title-thumbnail-750x364.p

This upcoming Saturday California Extreme arcade & pinball event is happening in the Hyatt Regency hotel in Santa Clara, California. The event will last 2 whole days (July 28-29) and feature quite a number of speakers. While all that is nice and fun, one of the biggest surprises is that the long lost SegaSonic Bros. prototype will be playable at this event.

If you didn’t know, SegaSonic Bros. is a 1992 puzzle game for the Sega System C2 designed by Fukio Mitsuji (Bubble Bobble fame), the game never got a full release due to bad location testing in Japan and was considered lost until arcade board collector ShouTime revealed that he had a working board back in 2016. ShouTime will be bringing that working prototype board to California Extreme for arcade enthusiast to play. I sort of wish I had a heads up on SegaSonic Bros. being playable so I could have made plans to go and try it. Are any of you guys going to California Extreme? Check out more info here.

[Via Arcade Heroes]

http://segabits.com/blog/2018/07/25/rare-segasonic-bros-arcade-prototype-to-be-playable-at-california-extreme-this-weekend/

 

Edited by Dav

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2 horas atrás, burn disse:

cada coisa que aparece na atualidade

caray

E nada da Rom do Hardcore do Mega surgir :(

tumblr_o2328opzv71rppy76o1_1280tumblr_o250ye2XRl1rppy76o1_1280

Pelo Visto seria um Puyo Puyo da vida.

 

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esse hardcore deve estar sob posse da dice

eu acho que eles nao vao liberar assim de boa

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15 horas atrás, burn disse:

esse hardcore deve estar sob posse da dice

eu acho que eles nao vao liberar assim de boa

KD a galera da petição ou dos que lançam jogos retrô que não foram lançados na época! deu querência de ver este jogo

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manda email pra eles ameacando xingar no twitter se nao liberarem

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Pode estar com alguem da epoca que ja deixou a empresa...eu torço por isso...derrepente o pessoal da DICE de agora nem saiba sobre isso ou o pessoal mais antigo lembre vagamente, mudanças de local do estudio...quem sabe...

Por nao ser de uma franquia ou personagem conhecido nao teve uma repercuçao grande a ponto de quem estiver com a fita que chuto ser do time de produção da epoca mostra-la

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acharam o troféu de Sonic dado ao Ayrton Senna num porão qualquer... é só o pessoal que está com o game saber da existência que ele aparece

tem que torcer

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