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Arcade: Teenage Mutant Ninja Turtles (Raw Thrills) - Unbox do Arcade e Gameplay

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Teenage Mutant Ninja Turtles 2017/2018

Many of you are familiar with Raw Thrills’ other game that has been on test this year, Injustice Arcade. I’ve heard from some in the “fighting Game Community” (FGC) that they are disappointed in that. However, if you are into 1v1 fighting games, you have to realize that IJ was not made for the FGC audience. It was made for card collectors, casual gamers and comic book fans. By the reports I’ve been hearing so far, it’s doing extremely well earnings wise with that crowd.

Teenage Mutant Ninja Turtles on the other hand looks to have what beat ’em up fans are looking for. For starters, it has joystick/button controls. Behold the game from this IAAPA 2017 flyer that is making the rounds:

TMNT_IAAPA17_flyerAH.png?w=673

Notice that the game cabinet is very similar in shape to the new Injustice Arcade cabinet – speaker placement is the same as well. It appears to be a three button game, I assume that the large buttons are for a special attack (just like what Injustice does).

I reached out to Raw Thrills about this and was able to get some additional information on this new title. For starters, this is a “new game, built from the ground up” by the company. All of the game assets are based upon the most recent TV series that is found on Nickelodeon. RT added that the company has been working to “create novel forms of entertainment”, particularly something multiplayer that brings four people close to each other, “working together to play through the game and defeat bosses”. As to what makes it different from the ol’ Konami TMNT (apart from having an HD screen and placement of the turtle characters):

This new version of TMNT is a completely new re-imagining of the brawler concept. There are more moves, more environmental interaction, cool Turtle Power special attacks, voiceover from the entire cast (including Seth Green and others)… it’s really amazing.

Top that off with the game bringing in “amazing test results” and we’ve got a nice surprise on our hands. This isn’t the only multi-joystick game to land on the arcade scene in recent years – Namco’s Pac-Man Battle Royale comes to mind but that’s really the only game to refer to in the past five years that isn’t one of those redemption fishing games. I have also been surprised that after PMBR did so well that we haven’t seen more attempts to copy the same kind of idea (4-player classic style games). I wouldn’t worry too much about the redemption option mentioned on the flyer. That’s a good way to hedge the bet but I’ve heard of many operators who have ran their Space Invaders Frenzy or Galaga Assault games (both RT designs) as arcade-only games and seen them do well. That and the arcade modes play with far more depth than the redemption modes do.

Granted, I’ll see how it plays at IAAPA here in a few weeks but either way it warms my heart to see the beat ’em up get some love in this day and age. I’m also curious to hear what you think about this – many of you might even have one of Konami’s TMNT games from back in the day. Are you happy to see the genre come back or would you prefer the industry stick with what it has been doing?

http://arcadeheroes.com/2017/10/20/coming-iaapa-2017-teenage-mutant-ninja-turtles-raw-thrills/

On Test: Teenage Mutant Ninja Turtles

You still have your life consuming attack by hitting both attack and jump at the same time. The turbo pizza power up still exists (as a turtle shell), and standard pizza for health refills. You can pick up some items like trash cans and throw them at enemies, along with the old standby techniques of “hitting a fire hydrant to cause the cap to bust out at your enemy. There are even a couple of new items to grab. Namely, smoke bombs that disable the whole screen of enemies for a few seconds, and shuriken packs.

Your turtles still control fairly snappy, though jumping didn’t feel quite as tight as it did in the older generation games. Attacks don’t appear out of place, and enemies still react with roughly the same AI as the original games. You also get attacks out of the background, like cars driving through an intersection.

The game keeps track of combos, and the more combos you can string together, the quicker you can get your Turtle Power attack. Essentially, the game wants you to go on a tear of hitting as many enemies as you can, as quick as you can to build up your super attack.

With a charged Turtle Power gauge, you release a shock attack that wipes out any regular enemies on screen, and does somewhere in the range of 20% damage to a boss.

TMNT_test1.jpg?w=720

TMNTfrontpanel.jpg?resize=768,576

TMNT2018_CP.jpg?resize=768,576

 

 

Mais infos: http://arcadeheroes.com/2017/10/23/test-teenage-mutant-ninja-turtles/

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Pow achei muito legal a ideia de lançarem um Arcade desses. Vou procurar se já tem vídeo.  Tudo bem que essa máquina tá colorida tipo aquelas de dança mas achei legal demais o 4 players

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Raw thrills é competente até, porém tem tendência a fazer jogos meio genéricos

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Eita que legal, muito bom ver Arcades como esse ainda no mercado, lembra demais o arcade antigo da Konami com 4 jogadores que sempre tinha nos fliperamas :-)

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Em 30/10/2017 at 6:03 PM, burn disse:

Raw thrills é competente até, porém tem tendência a fazer jogos meio genéricos

Deram uma reformada na área de brinquedos do shopping daqui e colocaram várias máquinas dessa raw rhrills.. 

Pelo menos na demonstra gostei do de corrida do batman e do shooter on rails do jurassic Park.. 

Na prox vez gasto um troco  lá 

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ontem passou um episodio no SBT desta versao

Teenage Mutant Ninja Turtles

For me, this was the game I was most interested in playing. I was a fan of TMNT growing up (both of the 80s/90s cartoons and even the live action films), I own Konami’s first TMNT arcade game and I’m a fan of brawler games in general. As we’ve discussed before, it has been a *long* time since the arcade industry saw a major manufacturer take this genre on so I think that since this game was unveiled, there are many expectations to live up to.

TMNT.png?resize=768,432

I’d like to note again that this game is slated for launch this coming Spring so there can (and usually are) changes that will take place. But the core game is there and it is playable. I did not encounter any bugs or anything that felt like it was missing…except for maybe a few more things to interact with on level 2. The final game will have 4 levels to play.

From what I have played and watched, it fulfills those expectations. The game is a beat ’em up just like you would want it to be. Yes that does mean more button mashing than stratagem but that’s part of the charm. The turtles will also do different attacks such as throws and there are items to grab and use such as smoke bombs, shurikens, trash cans, one that makes you spin around in a kind of tornado attack, etc. There are plenty of enemies to duke it out with, there is interaction with your environment, multiple attacks including the ability to throw enemies into the screen, special “Turtle Power” attacks which behave as quick cut scenes, big boss battles, combo tracking, items to use and more. Admittedly it is weird to play a TMNT game that doesn’t have the voices for the characters that I grew up with but that’s ‘old man – get off my lawn as I remember it’ syndrome there.

Beat ’em up fans can also take heart that the Raw Thrills development team stated that they played a number of classic beat’ em ups as they designed this to “get the feel right”. Apart from playing the original TMNT Konami titles, they specifically mentioned “Final, Fight, Golden Axe, Streets of Rage, Double Dragon” while also implying that they played through several others.

http://arcadeheroes.com/

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Parece competente. Bem mais que aquela versão que a Konami lançou esses tempos. Aquilo era triste.

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bem "light hearted" porem decente

é aquilo que eu falei sobre a raw thrills, é a genericidade feita de forma competente

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Este video esta melhor foca bem na tela da maquina e mostra mais opçoes curti o jogo

 

Edited by Dav

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Depois de ver as tartarugas com o visual clássico no Injustice 2 não dá pra aguentar o visual genérico desse arcade. 

 

Espero que o jogo seja bom pelo menos. 

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Eles tão seguindo o desing da animação da Nickelodeon que incrívelmente é boa:

https://www.youtube.com/watch?v=g_OdgCrnzYo

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1 hora atrás, Felix disse:

achei parecido com o remake tosco do Turtles in Time

eu tmb

porem a raw thrills sabe fazer jogo de arcade, diferentemente da ubi, o gameplay deve estar em melhor

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sei que o design do desenho antigo era mais leve que o do cominc mas nunca fui fã desse visual novo delas, da nick

pra  mim até o do michael bay ficou melhor

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2 horas atrás, burn disse:

sei que o design do desenho antigo era mais leve que o do cominc mas nunca fui fã desse visual novo delas, da nick

pra  mim até o do michael bay ficou melhor

Com certeza eu curto mais as tartarugas antigas, desde do tempo dos arcades ao NES e Snes, até mesmo os filmes antigos da década de 90. Mas como tudo muda e se adapta a gente tem que ver realmente essas mudanças para os novos jogadores. Eu achei legal o estilo do jogo, mas como o user acima falou. Parece um remake que saiu na live . :-) 

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eles nem estao se preocupando muito em fazer um jogo visualmente bom pra arcades  mais

parece que existe até angry birds pra arcade e outros jogos de celulares

Edited by burn

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Sim e ja vi o Sonic Dash tambem em formato arcade com botoes grandes

 

 

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Ewwwww

No sonic dash arcade Pula apertando pra cima

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