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Maedhros

Cyberpunk 2077 - novo jogo da CDPR [+lançamento 16/04/20]

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Visualmente tá matador. Espero que esse jogo seja um imenso sucesso, até para ajudar o povo a começar a assimilar e consumir mais coisas de estética cyberpunk.

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To esperando esse jogo a 5 anos!

Eles convidaram Mike Pondsmith (criador do RPG de mesa de mesmo nome) consultor no desenvolvimento. 

Espero muito que a CDPK mantenha os elementos de RPG no jogo - ao invez de ser só hack-slash  high tech..  

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•Game is FPS perspective
•FPS perspective made to feel more personal
•RPG with Shooter Elements not a Shooter with RPG elements
•Multiple different progression systems (Skills, Perks, etc.)
•V, protagonist - urban merc/hired gun.
•Full character creation system (Gender, Looks, Lifepath/Backstory)
•You DO NOT pick classes in the beginning, class system is fluid based on choices
•Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
•Characters from Cyberpunk 2020 lore will appear
•Netrunner Techie and Solo are main focused classes
•You can combine classes
•Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
•Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
•Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
•Story is personalized by player choice.
•Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
•Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
•Vehicles - Motorcycles, Cars, hinted at flying cars.
•V is a fully voiced character. Both Male and Female completely voiced.
•V's personality is shaped by player. Backstory and interactions shape V's personality.
•Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
•Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
•Night City - in between SF and LA (fictional city). Inspired by both cities.
•6 unique districts in the city. Each area has its own feel on top of the base Noir feel
•Exploration is encouraged.
•Witcher was horizontally huge, Cyberpunk is vertically huge.
•You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
•No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
•Higher Street Cred opens new exclusive vendors and fixers (new jobs)

 

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20 minutos atrás, Snayperskaya disse:

Hora de planejar o upgrade da VGA pra rodar essa belezinha em todo seu esplendor :D

A placa de vídeo que vai rodar esse jogo no máximo ainda nem foi lançada. :lol:

Edited by Maedhros

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Em 11/06/2018 at 6:54 PM, zell disse:

To esperando esse jogo a 5 anos!

Eles convidaram Mike Pondsmith (criador do RPG de mesa de mesmo nome) consultor no desenvolvimento. 

Espero muito que a CDPK mantenha os elementos de RPG no jogo - ao invez de ser só hack-slash  high tech..  

O legal q os atributos do personagem no jogo vão ser os mesmos do rpg de mesa. Os caras realmente parecem saber o q estão fazendo.

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PC specs of Cyberpunk 2077's gameplay demo

i7 8700K
Nvidia's GTX 1080 Ti
capped 30 frames
performance was smooth, but there were some occasional performance drops


CD Projekt RED's junior community specialist Alicja Kozera posted on the game's Discord channel that Intel's Core i7 8700K was the CPU of choice for the demo, while Nvidia's GTX 1080 Ti provided the all-important graphics component. Digital Foundry's John Linneman witnessed the demo first-hand during E3 and noted that the game - which was fully playable and running entirely in real-time - was operating at a capped 30 frames per second on a large 4K screen, though it was unclear whether the in-development code itself was rendering at native ultra HD. John reports that performance was smooth by and large, but there were some occasional performance drops.

https://www.eurogamer.net/articles/digitalfoundry-2018-cyberpunk-2077-e3-demo-specs-revealed

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6 horas atrás, burn disse:

Temos um Novo crysis

Caramba, era justamente o que eu ia falar. Agora será o jogo para testar a potencia das novas placas de vídeo no mercado. 

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O jogo que foi mostrado na E3 ainda é um alpha/beta. Ainda há muita otimização pra fazer, até porque o jogo ainda vai demorar um ano pra sair. Acho que o final deve ter requerimentos levemente superiores ao Witcher 3.

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Esse jogo esta muito bom, putz. Espero que meu PS4 Vanilla rode tudo isso. Pelo que estou vendo vai rodar perfeitamente no PS4 PRO e Xbox One X. Parece que estou com um Master System e todos com um Mega Drive, quando se tinha aquela diferença de gráficos do Sonic do Master e Sonic do Mega. 

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Bem como eu imaginei, quando li que seria um fps o jogo. Um verdadeiro sucessor do Deus Ex original, só que com mais neon… hahahahaha...

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