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Samurai Shodown - Neogeo Collection


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  • Samurai Shodown V (2003)
  • Samurai Shodown V Special (2004)
  • Samurai Shodown V Perfect (não lançado anteriormente)

Capcom Feelings :lol: 

 

Bela coletânea.

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aqui a descricao dos jogos sai no dia do lancamento da versao pc

Here is an overview of the collection, via its official website:

■ About

It all began in ‘94. And now, the weapon-based fighting game series that swept the world is ready to be taken home as a stellar collection! Six NeoGeo titles as well as one mysterious, unreleased game are featured! What is more is that each game features online battle modes as well as a Museum Mode and music player! This collection is a must-have for all Samurai Shodown fans across the globe!

Samurai Shodown NeoGeo Collection

■ Collection

Samurai Shodown released on the NeoGeo in 1993, followed by its sequel Samurai Shodown II in 1994, and the series became a trilogy in 1995 with Samurai Shodown III. Soon after Samurai Shodown IV: Amakusa’s Revenge came in 1996, and seven years later Samurai Shodown V was released in 2003, with Samurai Shodown V Special releasing the following year in 2004. Never before released to the public, Samurai Shodown V Perfect is a mysterious final version of Samurai Shodown V that is the stuff of legends to SNK fans. Players can select between either Japanese or English MVS arcade versions for each title. Additionally, there are features such as scanlines for that retro flair, save functions, and arcade mode can even be set to “Free Mode” meaning no more game overs!

Samurai Shodown (1993)

In a world dominated by fighters where opponents duked it out with their fists and kicks, Samurai Shodown sliced into the scene with their brand-new take on the genre. Not only does each attack hit like a truck normally, but damage actually increases further due to the implementation of a POW meter that fills up upon taking damage. This, coupled with its unique setting and boastful roster of 12 peerless warriors made this game a phenomenon that everyone was talking about. Do you have what it takes to take down Shiro Tokisada Amakusa?

Samurai Shodown NeoGeo Collection

Samurai Shodown II (1994)

This game further expanded the thrill of the fight by adding forward and back rolls, a low-attack dodge, and an attack that breaks the opponent’s weapon! These additions to the game brought it into a-whole-nother level of skill and precision unlike any fighter at the time. Haohmaru goes up against his long-standing rival, Kibagami Genjuro, as well as three other additional characters—bringing the roster to a total of 15 warriors.

Samurai Shodown NeoGeo Collection

Samurai Shodown III (1995)

This title took the Samurai Shodown series onto a different path with an overhaul to the button and system settings. Players can now choose between two different fighting styles for each character, named Slash and Bust. Additionally, players can now choose between three grades when choosing a character. These are Beginner Class, Medium Grade, and Upper Grade, which add a lot of depth and complexity to an already complex game. 12 warriors set out to bring Zankuro Minazuki’s reign of terror to an end. Will they succeed?

Samurai Shodown NeoGeo Collection

Samurai Shodown IV: Amakusa’s Revenge (1996)

Following after the previous installment comes new additions in the form of a CD 14-multislash combo and Rage Explosion (w/ Fatal Flash and Link Slashes to boot!). Additionally, the single player campaign features a timer and the ending received changes on the time finished. Warriors from past titles join up with new faces to form a hearty 17-character roster. As the name implies, Shiro Tokisada Amakusa is back again but is weak as his spirit was split in two. If he succeeds in his quest of joining both halves, the world will be plunged into darkness forevermore.

Samurai Shodown NeoGeo Collection

Samurai Shodown V (2003)

Seven years would follow until the series saw another sequel on the NeoGeo. Four new characters including Majikina Mina and Tokugawa Yoshitora join the roster bringing it to an explosive 24 characters. The system has been updated with new features such as a Sword Gauge and a state of meditation called Concentration One. The series was back on track with its game balance being focused on devastating blows and quick dodges.

Samurai Shodown NeoGeo Collection

Samurai Shodown V Special (2004)

The final game sold on the NeoGeo. Every character is now equipped with a devastating Overkill attack. This title brought balance changes that truly gave players the thrill and excitement expected out of Samurai Shodown. Now, with the inclusion of previous boss characters, the roster stood at a girthy 28 bloodthirsty warriors.

Samurai Shodown NeoGeo Collection

Samurai Shodown V Perfect (Previously Unreleased)

The gameplay of Samurai Shodown V Special has been left untouched, but this previously unreleased title features a brand-new story and ending. This is the true and final game made for the NeoGeo.

Samurai Shodown NeoGeo Collection

■ Online

Spirited duels with swordsmen all over the world!

Get paired up with warriors of a similar level with Ranked Match, or just blow some steam off on Casual Match. Invite your friends (or foes) for a beat-down in Challenge Friend. Take on Samurai Shodown fans across the world with the push of a button.

(Note: Online battle modes are only available for English versions of Samurai Shodown titles.)

Samurai Shodown NeoGeo Collection

■ Museum

Over 2,000 files ranging from illustrations to classic tracks! Get ready to dive into the museum that’s overflowing with history.

The museum within this collection is packed with over 2,000 precious development documents and images; it is everything a fan would want! There are even candid videotaped interviews with the developers as they discuss what happened during development. Prepare to dive straight into the world of Samurai Shodown with this collection!

Samurai Shodown NeoGeo Collection

Music

The music player boasts an impressive 200-plus track list.

Relive the excitement of the Samurai Shodown series by listening to its wonderful soundtracks. There are over 200 tracks to choose from spanning six titles in the Music Player found inside the museum.

Samurai Shodown NeoGeo Collection

Watch a new trailer below.

 

 

 

https://www.gematsu.com/2020/05/samurai-shodown-neogeo-collection-launches-june-11-for-pc-via-the-epic-games-store-june-18-via-steam-and-july-28-for-ps4-xbox-one-and-switch

 

essas coletaneas atuais sempre falta algo poderiam ter adicionado um que joguei no ps2 o VI ,o do neogeo pocket, e os 3D do neogeo 64 e xbox360 alem daquele de rpg do ps1.

 

 

 

 

Edited by Dav
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E pensar que tem gente que vai comprar isso aí.

Triste...

Vou pegar o Jack Sparrow no Switch só pra testar, provavelmente vou apagar em seguida.

:fodase:

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53 minutos atrás, parana disse:

Poderiam pelo menos ter colocado a versão Sen do X360.

Sempre ouvi falar que era muuuito ruim.. 

Na sua opinião valeria o esforço de ser portado? 

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9 horas atrás, E182 disse:

Sempre ouvi falar que era muuuito ruim.. 

Na sua opinião valeria o esforço de ser portado? 

Qdo tinha meu 360 rgh eu gostava de fazer umas lutinhas.

Mas realmente foi bem abaixo da espectativa da franquia.

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Não existe um só jogo 3d da série q seja bom

3d q eu digo é utilizando o eixo z, pq esse último tmb é 3d mas com jogabilidade 2d

Sobre o samurai sen: tentaram reinventar a série meio q copiando soul Calibur, mas acabou ficando genérico.

Graficamente não é ruim e as cenas de morte/mutilação ficaram legais, assim como alguns personagens novos (o cowboy, por exemplo)

Tem uns cenários muito bonitos tmb, lembro até hj de alguns

Edited by burn
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11 horas atrás, burn disse:

Não existe um só jogo 3d da série q seja bom

3d q eu digo é utilizando o eixo z, pq esse último tmb é 3d mas com jogabilidade 2d

Sobre o samurai sen: tentaram reinventar a série meio q copiando soul Calibur, mas acabou ficando genérico.

Graficamente não é ruim e as cenas de morte/mutilação ficaram legais, assim como alguns personagens novos (o cowboy, por exemplo)

Tem uns cenários muito bonitos tmb, lembro até hj de alguns

 

13 horas atrás, parana disse:

Qdo tinha meu 360 rgh eu gostava de fazer umas lutinhas.

Mas realmente foi bem abaixo da espectativa da franquia.

Hum.. Pois vou meter no RGH! Valeu! 

Sobre samurai 3d... Lembro que vi em uma máquina aqui na minha cidade o Samurai Shodown 64...e, pelo nome, eu achava que sairia para Nintendo 64 tbem :fodase:

 

Falando nele.. Mame emula ele? 

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8 horas atrás, E182 disse:

 

 

Hum.. Pois vou meter no RGH! Valeu! 

Sobre samurai 3d... Lembro que vi em uma máquina aqui na minha cidade o Samurai Shodown 64...e, pelo nome, eu achava que sairia para Nintendo 64 tbem :fodase:

 

Falando nele.. Mame emula ele? 

Vi uns videos deste Samurai 64 rodando sem som.Creio que nos Mames mais atuais a velocidade deve estar bem próxima do arcade.

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A emulação de neogeo 64 ainda não está aceitável, mesmo depois de todo esse tempo

É um dos sistemas mais chatos de emular que existem, o progresso está sendo feito via conta gotas

64 no nome do sistema é sinônimo de tosqueira :lula:

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2 horas atrás, burn disse:

A emulação de neogeo 64 ainda não está aceitável, mesmo depois de todo esse tempo

É um dos sistemas mais chatos de emular que existem, o progresso está sendo feito via conta gotas

64 no nome do sistema é sinônimo de tosqueira :lula:

Eu achava que era a CPS3 a mais chatas com suas proteções e Chds.

 

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Esse foi problema tmb mas não tem como comparar isso com a complexidade de um sistema poligonal praticamente todo custom, de poucos softs e que dependendo da combinação Motherboard+placa do jogo, simplesmente não roda

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2 horas atrás, burn disse:

Esse foi problema tmb mas não tem como comparar isso com a complexidade de um sistema poligonal praticamente todo custom, de poucos softs e que dependendo da combinação Motherboard+placa do jogo, simplesmente não roda

Acabei de ler sobre:

CPU : NEC VR4300 (64-bit MIPS III architecture based) @ 100 MHz with 4 MB RAM and 64 MB Program Memory
Audio I/O CPU: Custom V53 @ 16 MHz 16-bit microcontroller (NEC V33 based)
Communications I/O CPU: Custom KL5C80A12CFP @ 12.5 MHz 8-bit microcontroller (Z80 compatible)
Sound chip: 32-channel PCM wavetable audio, with maximum sampling frequency of 44.1 kHz (CD-quality) and 32 MB of wavetable RAM
Color Palette: 16.7 million
Maximum Colors On-Screen: 4,096
3D Branch: 96 MB Vertex Memory, 16 MB maximum Texture Memory
2D Sprite Branch: 60 frames per second animation, 128 MB Character Memory
-Main Functions: Scaling, montage, chain, mosaic, mesh, action, up/down, right/left reverse
Scrolling Branch: Up to 4 game planes, 64 MB Character Memory
-Main Functions: Scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling

 

There are 4 known types of Neogeo Hyper64 motherboard available;
"Fighting" boards will ONLY play the fighting games, there are 2 revisions of this board, the second revision had a standard neogeo harness instead of a custom one.
"Racing" boards will ONLY play the 2 racing games.
"Shooter" boards will ONLY play Beast Busters: Second Nightmare.
"Korean" boards will ONLY play the 2 Samurai Shodown games.
If you put a game cartridge in a motherboard that does not support it, it will report a (MACHINE CODE ERROR). If you have the racing board and do not connect all of the analog inputs before bootup it will also throw up an error.

 

Achei interessante a SNK utilizar processador NEC em vez dos que eram mais utilizados naquela época como os Power VR etc.

E que viagem isso de tipo de placa por estilo do jogo

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6 minutos atrás, Daileon disse:

Eu joguei o Samsho 64 no arcade, e na minha opinião não deveria ser emulado nunca. Que jogo horrível! Kkkkk

Título Gênero Data de lançamento
Besta Busters : Segundo pesadelo Rail Shooter 11 de setembro de 1998
Buriki One Combate 21 de Maio de 1999
Fatal Fury: Ambição selvagem Combate 28 de janeiro de 1999
Borda da estrada corrida 10 de setembro de 1997
Samurai Shodown 64 Combate 19 de dezembro de 1997
Samurai Shodown 64: guerreiros raiva Combate 16 out 1998
Rally Xtreme corrida 13 de maio de 1998

São só 7 jogos.

Eu joguei Road's Edge no arcade.

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